exhibition concept
Art in the evolution of computing
An interactive online exhibition tracing where art and technology meet across the history of computing, from ancient calculation to augmented humanity.
the idea
Computing is a logic form that processes data; art is a form of creative expression. Despite the difference, works made with computing technology run right through human history. "Coded World" follows that thread across nine eras, showing how each new machine opened new possibilities for creativity, and how artists have both embraced and questioned the tools of their time.
Rebuilt here as an interactive experience, the exhibition lets you move through the timeline yourself, read each work in context, and with Ben Laposky's "Oscillon 40" you can trace the 1952 technique live in the browser rather than only reading about it.
the approach
Chronological spine
Works run in order of creation, so the evolution of computing and its influence on art reads as a single clear narrative.
Neutral ground
A white-cube logic gives each piece room and removes distraction, keeping attention on the work and its place in the story.
Interaction as evidence
Interactive works are the argument itself. The human–machine relationship is something to experience, not just describe.
why it matters
Covering a wide historical span means context carries the exhibition: each work only makes sense within the bigger picture of computing and art history. Presenting it online, with interaction built in, mirrors that history in its own form. It celebrates the dynamic relationship between art and technology while demonstrating how the digital era has reshaped how exhibitions themselves are made.